

These creatures are similar to the dragons seen earlier, but they have legs and walk slowly toward you.

Look out as you head up in the next room, because alcoons will try to surprise you from the ground. Notice that the next tripper will have trouble supporting your weight, so you must quickly unmorph and jump left and head to the next room before being dunked into the lava. The pipe cycles up and down constantly so you may need to be patient. Beware of the spikes from below on the next set of thin platforms, and wait until the pipe from the ceiling moves up out of your way before continuing onto the next tripper and morph like before. As soon as you're on it, turn into a ball to avoid the spikes from the ceiling. This creature is actually beneficial as you can jump on top of it and ride it across the lava. Once you enter this room, it may seem like a dead-end, but a green tripper soon greets you from the left side. No need to fear the Trippers, jump on them You'll be safe from the lava here, just beware of the fune sticking out of the walls and the fire they spit in a slow horizontal trajectory. Therefore, you must hurry to the right, aim up at the ceiling on the far right side to be rid of it, and jump up. Again, it stops at a certain point, but this time it can reach higher ground. This is another room where the lava level rises. The way down is blocked by a yellow door, so you have no choice but to keep going right, past the blue one. In here, blue violas patrol platforms, and are a minor problem. The magdollites return to the lava after their attack so you can pass then. The fireballs can be shot, but it's difficult to hit them all at once so the best solution would be to avoid this projectile altogether. They then will throw three side-by-side fireballs. When you move towards them, they'll grow to match your vertical location. The magdollites in the lava are more of a problem, though. In the next room, you'll see some multiviolas flying around, which are pretty easy to take care of. Otherwise, return to the room you came from and head further down, to the right door. So, you can use this room to restock on missiles and energy if you need it. If you shoot them as soon as they appear while they're bunched up, you'll kill all of them at once, with the possibility of increasing your pickup count. The first blue door on the right leads to gamet enemies which come out of the middle of the floor. Then, follow the path to the right in ball form, bombing the obstructing blocks and geemers until you get to a part with a door on the left, and one on the floor. Bomb the floor between the two face statues. Here, bomb each of the tube-like areas to fall down to a pit with a red ripper II and a Missile Tank. You should see a metallic looking area that stands apart from the bubbles. Head all the way right, looking out for the red waver. You now should be in a room comprised of what appears to be green bubbles. They, and the rest of the enemies, can be easily ignored if you cautiously rush to the next room. Lava dragons will rise from the lava and try to arc fireballs at you. Just make sure you don't get stuck below while it's rising. With that, use a super missile on the green gate at the right side of this room.ĭon't be too scared of the rising lava in this room, it stops eventually. If you're good on energy, turn into a ball and risk the damage in the lava to get it. In the bottom right corner, in the lava, there is a hidden Missile Tank you can find if you hit the wall with your beam. In the next room you'll see pincers flying about similar to mothulas. The geemers and hoppers in here are more dangerous than the ones seen before, but should pose little threat. Once you arrive after the elevator, take the first door on the right. With the Varia Suit, you can survive Norfair's heated areas. The gate won't open until all enemies in the room are dead.Īfter leaving the chamber, keep going upwards, then use the elevator. If you can't open the gate, wait for enemies and kill them. As soon as you're back in the previous room, head upwards, get the Missile Tank and pass through the tunnel using bombs. In the next room, you can shoot the upper part of the column to destroy it. Look for cracking blocks behind the tank, then morph into a ball and head left, then enter the gate. Don't bother exploring any other areas, because there's nothing to obtain now and you will end up in superheated areas which will damage you (for now).Įnter the gate, then obtain the Energy Tank. The Hi-Jump Boots are few steps behind the lower left gate of the first room, which is quite similar to the first room of Upper Brinstar. You'll just have to visit Norfair for a few minutes for now.
